^a${value} Second(s) Recharge | 8 |
${value} Energy Cost | 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 |
Launches ${value} Projectile(s) | 1 |
${value}% Reduction to Enemy's Health | min: [6.0, 9.0, 12.0, 15.0, 18.0, 21.0, 24.0, 27.0, 30.0, 33.0, 36.0, 39.0, 42.0, 45.0] |
+${value}% Movement Speed | 200 |
+${value}% Physical Damage | 26 29 32 35 38 41 44 47 50 53 56 61 64 67 70 75 |
MaxLevel | 12 |
UltimateLevel | 16 |